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# New-UDSkeleton

### Sinossi

Mostra un'anteprima segnaposto del contenuto prima che i dati vengano caricati per ridurre la frustrazione dovuta ai tempi di caricamento.

### Sintassi

```powershell
New-UDSkeleton [[-Id] <String>] [[-Variant] <String>] [[-Height] <Int32>] [[-Width] <Int32>] [[-Animation] <String>] [[-ClassName] <String>] [<CommonParameters>]
```

### Descrizione

Crea uno skeleton di caricamento

### Parametri

#### -Id

L'ID di questo componente.

```
Required?                    false
Position?                    1
Default value                ([Guid]::NewGuid())
Accept pipeline input?       false
Aliases
Accept wildcard characters?  false
```

#### -Variant

Il tipo di skeleton da visualizzare. I valori validi sono "text", "rect", "circle"

```
Required?                    false
Position?                    2
Default value                text
Accept pipeline input?       false
Aliases
Accept wildcard characters?  false
```

#### -Height

L'altezza statica dello skeleton.

```
Required?                    false
Position?                    3
Default value                0
Accept pipeline input?       false
Aliases
Accept wildcard characters?  false
```

#### -Width

La larghezza statica dello skeleton.

```
Required?                    false
Position?                    4
Default value                0
Accept pipeline input?       false
Aliases
Accept wildcard characters?  false
```

#### -Animation

Il tipo di animazione da utilizzare per lo skeleton. I valori validi sono: "wave", "disabled", "pulsate"

```
Required?                    false
Position?                    5
Default value                pulsate
Accept pipeline input?       false
Aliases
Accept wildcard characters?  false
```

#### -ClassName

Una classe CSS da applicare allo skeleton.

```
Required?                    false
Position?                    6
Default value
Accept pipeline input?       false
Aliases
Accept wildcard characters?  false

    <CommonParameters>
        This cmdlet supports the common parameters: Verbose, Debug,
        ErrorAction, ErrorVariable, WarningAction, WarningVariable,
        OutBuffer, PipelineVariable, and OutVariable. For more information, see
        about_CommonParameters (https://go.microsoft.com/fwlink/?LinkID=113216).
```

### Output

\-------------------------- ESEMPIO 1 --------------------------

```
PS >New-UDSkeleton -Id 'skeleton1' -Variant text -Animation wave -Width 210

Text skeleton|Creates a new text skeleton with a wave animation.




-------------------------- EXAMPLE 2 --------------------------

PS >New-UDSkeleton -Id 'skeleton2' -Variant rect -Width 210 -Height 118

Rect skeleton|Creates a new rect skeleton with a width of 210 and a height of 118.




-------------------------- EXAMPLE 3 --------------------------

PS >New-UDSkeleton -Id 'skeleton3' -Variant circle -Width 40 -Height 40

Circle skeleton|Creates a new circle skeleton with a width of 40 and a height of 40.




-------------------------- EXAMPLE 4 --------------------------

PS >New-UDSkeleton -Id 'skeleton4' -Animation disabled -Width 210 -Height 118

Disabled animation|Creates a new skeleton with a disabled animation.
```


---

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